Body Motion Tracking in Motioncube
Natural-feeling interaction using body movement
Use motion detection to drive apps with full-body movement on an interactive surface. Walk, step, jump to trigger effects and control the gameplay in the projection area.
Common motion-driven interactions in Motioncube
Hitting/Touching
Pushing
Revealing
Pulling
What makes body motion interaction practical
Motion works well in open spaces because multiple users can interact at once and immediately see cause-and-effect on the projection.
Pick motion-compatible apps from the store to match venue goals: fun, learning, events, care and therapy support.
Apps combine visuals and audio feedback to make interactions readable and rewarding in real-world environments.
Use templates to tailor difficulty, timing, visuals and interaction logic to your installation and target audience.
Adjust the active area to fit the space and the projector setup, from compact corners to larger play zones.
Body motion detection
How it works
Motion detection is realized with a camera mounted above the interaction surface or using other sensors that support object detection.
The system analyzes changes in the projection area to detect motion.
Motion can be detected in specific zones or across the entire area, depending on the app's design.
Each app defines how motion should map to reactions, so specific movements can trigger effects in active zones on the projected image.
Where motion interaction is commonly deployed
Preschool and school education
Entertainment for everyone
Coding learning for children
Therapeutic needs of children and adults
Games at parties and celebrations
Interactive advertising of a brand or event
Interactive presentations at trade fairs and events
Apps with motion interaction
Motion-based experiences encourage active participation across ages and ability levels. For venues and integrators, they are an effective way to create instantly understandable, group-friendly interactions.
Motion content can support learning, wellness and therapy support by combining physical activity with clear feedback. The catalogue includes experiences such as running games, ball games and puzzles.
Explore other interaction options
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